Why the Metaverse was Doomed to Fail

Mark Zuckerberg is many things, but an innovator isn’t one of them. See why the Metaverse was doomed to failure from the very beginning!

By Brenden James Martel (@lwiclassic on Twitter)

Email: lwiclassic@protonmail.com

Zelle: lwiclassic@protonmail.com

  1. Introduction
  2. Remote Work is Ending Soon
  3. Nobody Likes Virtual Worlds Similar to It
  4. Human Nature
  5. Conclusion

Introduction

Mark Zuckerberg is a lot of things. But to date, an innovator is not one of them. He excels though, at stealing other people’s ideas, getting lots of capital behind it and soaring! This was not so with his Metaverse venture. It was supposed to be so revolutionary to Zuckerberg, that the way the world lived would change. The Metaverse is a virtual world where you can…um…well…We haven’t quite figured out a purpose for it other than videogames like Roblox and Fortnite, really. So there you have it. Here are three reasons why the Metaverse was always doomed to fail.

Remote Work is Ending Soon

The crux of the major usage for the Metaverse was for businesses offering remote work. The elite planned this perfectly with their plandemic. They want everyone in their houses, well…they did! It turns out that companies tend to want to know what their workers are doing during the workday, lol. Who would have thought that? However, workers, a third of them, don’t want to return at all. A quarter want to return full time with everyone else wanting to be somewhere in the middle.

With companies bringing more and more workers to their campuses, that cost millions to build and maintain (another reason why remote work is a no-no now, lol), that leaves their Metaverse worlds useless. They were built for engaging with workers remotely, primarily. There were places like Walmart making offers to other users, but the problem was, there were no users!

Nobody Likes Virtual Worlds Similar to It

Second Life was probably the premiere virtual world that isn’t gamified. There users could own businesses and sell virtual goods and virtual real estate. I remember reading that someone became a millionaire by selling real estate in 2007/2008 on Second Life. That was the height of it though. In 2011 when I returned, ready to start my real estate empire on it I found pornography and virtually no one. It was deserted. For all of the tech hype, there was no one a few years later! People don’t like living in virtual worlds, much like they don’t like being forced to live in their houses all of the time. Though many did enjoy not leaving in a rush for work.

Human Nature

This is the biggest thing, though. Mark Zuckerberg was a psychology major that doesn’t know human nature, somehow. He didn’t see that you have to be solving a problem people have. People already had social media and Face Time as a way to meet up virtually and Zoom, also. Why would they want cartoon-ified versions of the real thing?!!!

Mark is the tech genius that fails to know his audience. It’s estimated that only 37 people visited Decentralized Land in one monthly period. And that Horizon world only saw $470 in revenue, too! This was a huge failure on a massive scale! I had the same idea years back and asked a psychic if it would work. She said, “[Brenden], I would survey people to see if that’s something they’d really actually want, honey.” Maybe Zuckerberg should install a Chief Executive Mystic in his C-Suite, lol. That might have saved him the estimated $100 billions lost on this project. The Metaverse is a dead venture. It was always doomed to fail.

Conclusion

Though it was much hyped and talked about in the media and among tech and business leaders, the Metaverse has failed. There was never a clear use for it, as with other virtual lands similar to it. Human nature mixed with that led to its lack of use. Plus, who really wants to live in a virtual world, over the age of 13, most times, anyway?

Resources:

RIP Metaverse

Sorry Mark, But the Metaverse Failed

Lessons from the…

Why Second Life Failed

Why Your Workforce Doesn’t…

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